2005
12.30

There’s an article over at Joystiq about how someone leaked the actual manufacturing cost of the XBox 360. Apparently, it costs Microsoft $715 to make a single console. If that console is sold as a Premium bundle, that means Microsoft is losing $300 per system sold. Let’s do some math!

At $300 loss per system and a target of 400,000 systems to be sold at launch, they were expecting to take a hit of $120,000,000! Okay, so most companies take a loss on the system and make up for it in game, software, and accessories sales. So let’s see how much it would take Microsoft to make up for the expected loss.

If they 100% of people at launch (based on expected sales; remember they only sold 320,000) purchased a 1 year Gold membership to XBox Live, that would cost the consumer $50. In other words, Microsoft would net $20,000,000 for a single year; which means it would take approximately 6 years to compensate for the system losses! That’s longer than the average console lifespan; the original XBox only lived for 4 years!

Alternatively, if every gamer bought just under 1/3rd of the launch titles with their systems (that’s 5 games at $60 each), Microsoft could break even at the launch. I would estimate that the average gamer did not buy 5 launch titles, thats $300 in games! I own a rather large PS2 game library; I own and have played about 90% of my games. In the last 5 years, I’ve purchased 22 games, or spent roughly $880 in games alone (estimated $40 per game), which is roughly $176 dollars a year in games. Lets assume that the average gamer purchases approximately 2 games a year. This is probably a gross underestimate, but we’ll carry it out to the life of the average console, which makes about 10 games for any given system. This seems about average and is not too low. That means by roughly the 3rd year of buying games alone, Microsoft would finally break even.

Now to do some mix and matching. I will use the numbers as previously stated. Let’s assume 100% of XBox 360 launch consumers bought a Live membership and the average number of games and this trend continues for the life of the system (5 years). At this rate, it would take 2 years to break even!

I cannot fathom why anyone would invest in something like this. If you look at Microsoft’s trend, the only time that it would be profitable to invest would be around the launch. Don’t get me started on venture capitalism. Most of these calculations also assume that Microsoft makes 100% profit from every game and Live membership; this will most likely not be the case. I would estimate that they make at somewhere around 10% of those sales which makes it MUCH more difficult to make money.

I’m eager to see how much the other systems play out and if Nintendo can continue to profit.

2005
12.30

How To Ship Anything

Ever wanted to know the proper way to ship something? Well leave it to Joel to figure out a clean and clever way to setup a shipping system. You can check out his article on how they achieved the 30 second packing process.

Personally, I cannot understand putting all of your faith into SQLServer because I’ve worked with it. Nothing worse than getting the dreaded “firehose mode” error. I have to admit though, those industrial strength postal printers are pretty slick. A serious eBay seller could benifit from this system.

2005
12.29

Nessus Scan

I just ran a nessus scan against my private lan here at s1n.dyndns.org and the good news is there is no news. In fact, the only problems it had to report were there were a few services running that I knew about already. It did give me a warning that I needed to register my copy of nessus so I can receive a plugin feed, but I’m not sure what that is or what it means.

Next I will run rootkit scans and then look into seeing what samhain can provide. I’ll post comments with my results from that.

A clean nessus scan is always a great thing.

2005
12.27

Gamespot has word that the next incarnation of Unreal Tournament will be available in 2006. In fact, it will be available as a PS3 launch title. This is big news because games like these help carry consoles into a long lifespan. No one wants to buy a copy of UT several years after its prime like when the PS2 version was released. UT2007 will prove to be the main competitor for Gears of War for FPS dominance on the next generation consoles. Lets just hope GW is delayed past UT2007 (I’m a fan of the UT series).

Something to look forward to.

2005
12.27

Before I left for vacation, 1up posted a page dedicated to upcoming Metal Gear stuff. This includes an interview with Kojima, details on the new MGS3:Substance, the new MG:A and some sweet MGS4 data.

If you are a MG addict, I highly recommend you trot on over and get your fill of it. I read every bit of it and it was completely worth the time. I am most excited about the MGS3 rerelease. Only Kojima can take a great game and make it better. I’m stoked about the online play. 1up did a good job describing the gameplay style.

2005
12.25

Merry Christmas

Merry Christmas to all and to all a good day!

Everyone should post what they got for Christmas. I’ll start:

Wipeout Pure
Gingerbread Men Boxers
Simpsons Season 7
Fry’s Giftcard (2x)
Cash (from the in-laws)
KVM Switch
Golf tees, balls, and glove
Dilbert Calendar
Twizzlers large bag
Nintendo Sweatshirt
Sudoku Puzzlebook
Street Fighter Controller: Ken (for PS2)
Texasopoly
Cheese giftset
We Love Katamari
Candle & Candle Warmer

Sounds like a pretty good Christmas for s1n!

2005
12.23

God Of War Review

Okay, so I’m more than halfway through the game at this point; I currently have only 6 levels left (I’ve just started Poseidon’s Challenge). Now is a good time to give a review for the Playstation 2 game God of War.

Let me just start by saying that the first level to this game is hands down about the best first levels ever. They drop you 3 weeks prior to the intro movie on a boat being attacked by hordes of the undead. You are Kratos, legendary Spartan who is more than capable of dispatching the undead with his trusty Blades of Chaos. Ultimately, the first level has you defeat some fairly nasty leviathan-style monsters. The level has this very fluid interactive feel to it. You have to open a hatch and crawl down in the underbelly of the boat to fight one of the leviathans. Then you have to find your way around the rubble to the next ship to do the same. Along the way, you have to climb rope ladders (fending off enemies), solve (fairly simple) push-block puzzles, walk beams and climb masts to destroy the mother leviathan.

Whew, that really set the mood of the game. The game is a third-person style action game with plenty of hack and slash and a touch of puzzle solving. Fear not though, the puzzles in this game are nothing like the atrocious puzzles in Legacy of Kain. They can usually be solved by understanding 1 simple rule of thumb: push/pull blocks or other objects around to step onto, hold a switch or destroy a door. For example, when you first enter the Temple of the Oracle, you have to drag some statues in front of 2 holes in the walls to prevent Harpies (note the spelling) from flying through.

The camera is probably one of the most improved action game features. A problem with some games is that the camera is difficult to place it where you want it. MGS for example has this birds-eye camera that gives you minor control as well as a stationary first-person camera. The Ratchet & Clank games let you control the position with the left analog stick. God of War (GoW) controls the camera for you. At first this seemed like it would annoy me until I’m blind with frustration. After about 7 hours of gameplay (so far), the camera has yet to be a problem. They always seem to keep the camera exactly where you want it. If you’re on a cliff, it has uses side-scrolling perspective. If you’re in a narrow hallway and there will be no enemies up ahead, then it may be in front of your character, otherwise it will be behind and slightly elevated. My favorite was the spiral staircase view; it trails you by going down the center of the stairwell rather than trying to follow you leaving the previous flight constantly obstructing your view.

The action is very fast pased. Being locked into a room full of Meduas can be extremely frustrating because sometimes it seems as if I cannot do enough damage fast enough. Fighting Ogres can be difficult because of their massive attack radius (they can also take a serious beating). A fun feature that I haven’t really seen since Mortal Kombat was the finisher mini-game. When you weaken an enemy enough where you can finish them, a circle appears above their head. This allows you to play the mini-game that finishes the enemy immediately; this also makes Kratos invincible while he performs the move.

So you’re probably wondering what I mean by mini-game. In GoW, there are many times where button combinations need to be performed in order to complete a task. For example, opening doors requires you to tap R2 while Kratos tries to lift the door. Sometimes (scaling walls and ropes), you have to shake off enemies with the left analog stick; the same technique is used to remove Medusa’s curse. This provides some entertainment while you scale through caverns while fending off hordes of the undead.

The game also incorporates skills that can be leveled up. By killing enemies and opening certain chests, you can collect red orbs. These red orbs are used to level up your skills. Once you’ve collected enough red orbs, your Omega meter goes up another level. This has no meaning that I’ve found yet. Red orbs can be spent directly towards skills. This is a fun way of obtaining new moves and powering up without forcing yourself to hunt down challenges like in most RPGs.

Okay, now here comes the gripes; the list is short and mostly trivia complaints. First, the saving can be frustrating. You have to save at designated save points, but if you die, you can continue from the last checkpoint. Checkpoints happen automatically and usually when you complete a task or begin a new one. This means you rarely have to do lots of replay if you die frequently. This checkpoint system is great and I’m glad they picked up on it from games like Sonic the Hedgehog. Problem is, it should perform automatic saving. It would be great if I could turn the game off when ever I feel like it like I can in Gran Turismo and Ratchet & Clank. Trying to complete a difficult mission so you can save and go to bed is really annoying.

The blocking system is sort of annoying as well. You have to fight Minotaurs early on, but unless you level up your Blades of Chaos very quickly, you are likely to take a beating if you don’t properly evade. Blocking works much better once you’ve reached level 5 (max) Blades of Chaos, but that’s just annoying. In fact, unless I read a FAQ, I’m not likely to figure out how to max out my BoC that early on (there are apparently some glitches that help).

Lastly, I hate the title screen. It’s painful to look at and also requires an Advil just to glance at. The right side of the screen is the front-left side of Kratos’s mug. The rest of the screen is the flowing orange-red fire. Its badly animated and moves quickly. To make matters worse, the menu is plain white text that you can scroll (not visually) through. My eyes hurt just thinking about it.

All in all GoW is an amazing game and deserves all of the credit bestowed upon it by every critic. The story is actually not boring unlike most action games. The main thing that shocked me is that GoW pushes the M rating farther than GTA. In fact, since the Hot Coffee scandal was not directly part of the game as unavoidable content, I would say GTA is trumpted by GoW in the shocking department. There is extremely graphic violence such as decapitation and many many deaths are depicted and animated (in the movie sequences). To top it off, nearly every woman Kratos encounters has a problem with wearing a shirt. After the first level, there are animated boobs in the movie sequence leading to the second level. The Oracle herself wears this lacy top that is very see-through and very emphasized. I would not recommend this game to anyone under 17.

Kudos Sony for making another outstanding game. My rating (of 10): 10